Weighted
Picks an entry at random and executes its action.
Type ID: kaya:weighted
Note
The chance of an entry being picked is determined by dividing the weight of the entry to the sum of all the entries' weights.
$(Chance = Weight_e \div (Weight_1 + Weight_2 + ... + Weight_n))$
Format
| Field | Type | Default | Description |
|---|---|---|---|
entries |
Array of Weighted Entries | The entries to pick a random entry from. |
Weighted Entry
An object that contains an action and its weight.
Format
| Field | Type | Default | Description |
|---|---|---|---|
action |
Action | The action to execute. | |
weight |
Integer | The weight of the entry. The value must be either 0 or higher. |
Example
{
"type": "kaya:weighted",
"entries": [
{
"action": {
"type": "kaya:set_entity_on_fire",
"ticks": 200,
"entity": "this"
},
"weight": 5
},
{
"action": {
"type": "kaya:apply_effects",
"effects": [
{
"id": "minecraft:poison",
"duration": 200
}
],
"entity": "this"
},
"weight": 3
},
{
"action": {
"type": "kaya:apply_effects",
"effects": [
{
"id": "minecraft:regeneration",
"duration": 200
}
],
"entity": "this"
},
"weight": 1
}
]
}
This example has three entries to pick from: an entry that has a 55% chance $(5 \div 9 = 0.55...)$ of setting the entity from the kaya:this_entity context parameter on fire for 5 seconds, an entry that has a 33% chance $(3 \div 9 = 0.33...)$ of applying a Poison I (00:10) status effect, and an entry that has an 11% chance $(1 \div 9 = 0.11...)$ of applying Regeneration I (00:10) status effect.
History
| Minecraft | Mod | Changelog |
| 1.21.5 | 0.1.0 | Added the type. |