Shape Type
A string used to determine how raycasts will handle shapes of blocks.
Values
| Value | Description |
|---|---|
collider |
The ray will take the collision shape of the block into account, only stopping if the ray has hit a solid face of a block. (e.g: blocks that cannot be walked through) |
outline |
The ray will take the shape of the block into account, only stopping if the ray has hit a face of a block. |
visual |
The ray will only stop at blocks that aren't considered transparent. (e.g: blocks that aren't see-through) |