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Action
Action
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Loop
Nothing
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General Types
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Add Velocity
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Area of Effect
Bone Meal
Clear Powers
Consume Item
Damage Entity
Damage Item
Dismount
Emit Game Event
Execute Command
Exhaust
Explode
Extinguish Entity Fire
Gain Air
Give Items
Grant Power
Modify Block State Property
Modify Item
Mount
Place Block
Play Sound
Remove Power
Revoke All Powers
Revoke Power
Set Entity on Fire
Set Resource (Float)
Set Resource (Integer)
Shoot Entity
Spawn Particles
Swing Hand
Tame
Toggle Power
Trigger Power Cooldown
Area
Area
Types
Types
Box
Radius
Color
Color
Constant Types
Constant Types
ARGB
HSV
RGBA
Dynamic Types
Dynamic Types
Biome Foliage
Biome Grass
Biome Water
Dynamic ARGB
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Dynamic RGBA
Comparison
Comparison
Types
Types
Entity
Float
Int
NBT
String
Condition
Condition
Meta Types
Meta Types
All Of
Any Of
Compare
Constant
Difficulty
Dynamic
Inverted
Parameter Exists
Provide Context
Reference
General Types
General Types
Block State Property
Check Block Type
Check Damage Type
Check Effect Type
Check Entity Type
Check Precipitation
Entity Has Active Power
Entity Has Correct Tool For Block
Entity Has Item Equipped
Entity Has Power
Entity Has Pressed Key
Is Block Entity
Is Block Replaceable
Is Entity Climbing
Is Entity Fall Flying
Is Entity Horizontally Colliding
Is Entity on Fire
Is Entity Owned by Other
Is Entity Sneaking
Is Entity Sprinting
Is Entity Stepping on Block
Is Exposed to Sky
Item Matches Ingredient
Item Matches Predicate
Matches Block Pattern
Is Sky Visible
Container Menu
Container Menu
Types
Types
Dynamic
Generic 3x3
Generic 9x1
Generic 9x2
Generic 9x3
Generic 9x4
Generic 9x5
Generic 9x6
Hopper
Data
Data
Array
Attributed Modifier
Axis
Block Interaction
Block Use Phase
Boolean
Comparator
Context Parameter Map
Context Parameter
Crafting Recipe Entry
Direction
Equipment Slot Group
Equipment Slot
Float
Hand
Indexed Stack
Ingredient
Integer
Interaction Result
Item Stack
Key Predicate
Key Reference
Object
Particle Effect
Power Identifier
Precipitation
Render Phase
Rounding Mode
Shape Type
Shape
Space
Sprite
Status Effect Instance
String
Text Alignment
Vec3
HUD Element
HUD Element
Types
Types
Overlay Nausea
Overlay Texture
Resource Bar
Modifier
Power
Power
Callback Types
Callback Types
Callback Block Break
Callback Block Place
Callback Damage Dealt
Callback Damage Taken
Callback Player Respawned
Callback Player Wake Up
Callback Power Added
Callback Power Granted
Callback Power Removed
Callback Power Revoked
Callback Power Tick
Callback Projectile Land
Modifying Types
Modifying Types
Modify Air Speed
Modify Attribute Vanilla
Modify Attribute
Modify Block Harvestable
Modify Block Selectable
Modify Block Use
Modify Climbing
Modify Damage Dealt
Modify Damage Invulnerability
Modify Damage Taken
Modify Effect Duration
Modify Effect Immunity
Modify Elytra Flight
Modify Elytra Render
Modify Entity Type Tag
Modify Exhaustion
Modify Falling
Modify Glowing Other
Modify Glowing Self
Modify Invisibility
Modify Item Use
Modify Item Wearable
Modify Model Color Other
Modify Model Color Self
Modify Model Shaking
Modify Player Spawn
Modify Recipe Crafting
General Types
General Types
Cooldown
Crafting Recipe
Dummy
Hud Render
Inventory
Multiple
NBT
Phasing
Replace Loot Table
Resource (Float)
Resource (Integer)
Toggle
Value Provider
Value Provider
Kinds
Kinds
Block Provider
Block Provider
Meta Types
Meta Types
Conditional Composite
Conditional
Context
Weighted
General Types
General Types
World
Boolean Provider
Boolean Provider
Meta Types
Meta Types
Conditional Composite
Conditional
Constant
Context
Weighted
General Types
General Types
Condition Result
NBT
Box Provider
Box Provider
Meta Types
Meta Types
Conditional Composite
Conditional
Constant
Context
Dynamic
Inflate
Resize
Translate
Weighted
General Types
General Types
Block Bounds
Entity Bounds
Command Source Provider
Command Source Provider
Meta Types
Meta Types
Conditional Composite
Conditional
Weighted
General Types
General Types
Block
Entity
Server
Damage Source Provider
Damage Source Provider
Types
Types
Conditional Composite
Conditional
Context
Weighted
Direction Provider
Direction Provider
Types
Types
Conditional Composite
Conditional
Constant
Opposite
Rotate
Weighted
Effect Provider
Effect Provider
Types
Types
Conditional Composite
Conditional
Constant
Context
Weighted
Entity Provider
Entity Provider
Meta Types
Meta Types
Conditional Composite
Conditional
Context
Weighted
General Types
General Types
Selector
Float Provider
Float Provider
Meta Types
Meta Types
Absolute
Clamped
Conditional Composite
Conditional
Constant
Context
Difference
From Int
Linear Interpolated
Max
Min
Negate
Power
Product
Quotient
Random Uniform
Round
Sum
Weighted
General Types
General Types
Box Component
Box Size
Brightness
Distance Between Vectors
Entity Attribute
Entity Fluid Height
Item Attribute
NBT
Player Saturation
Power Cooldown Progress
Rain Level
Resource
Thunder Level
Vector Component
Vector Length
Int Provider
Int Provider
Meta Types
Meta Types
Absolute
Clamped
Conditional Composite
Conditional
Constant
Context
Difference
From Float
Max
Min
Negate
Product
Quotient
Random Binomial
Random Uniform
Sum
Weighted
General Types
General Types
Adjacent Blocks
Blocks Colliding Box
Blocks Intersecting Box
Count in Area
Effect Amplifier
Entity Active Effects
Equipped Enchantment Level
Item Count Max
Item Count
Item Fuel
Key Pressed Ticks
Key Pressed Time
Light Level
NBT
Player Food
Power Cooldown Remaining Ticks
Resource
Slot ID
Time
Item Provider
Item Provider
Types
Types
Conditional Composite
Conditional
Context
Weighted
NBT Provider
NBT Provider
Meta Types
Meta Types
Conditional Composite
Conditional
Constant
Context
Weighted
General Types
General Types
Block
Entity
Item
Power
Storage
Slot Provider
Slot Provider
Meta Types
Meta Types
Conditional Composite
Conditional
Context
Weighted
General Types
General Types
Block
Entity
String Provider
String Provider
Meta Types
Meta Types
Conditional Composite
Conditional
Constant
Escape
Join
Context
Weighted
General Types
General Types
Entity UUID
From Float
From Int
NBT
Vec3 Provider
Vec3 Provider
Meta Types
Meta Types
Conditional Composite
Conditional
Constant
Context
Dynamic
Offset
Weighted
General Types
General Types
Block Position
Direction
Entity Position
Entity Velocity
Entity View
Boolean
A value that can either be
true
or
false
.
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