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Shape Type

A string used to determine how raycasts will handle shapes of blocks.

Values

Value Description
collider The ray will take the collision shape of the block into account, only stopping if the ray has hit a solid face of a block. (e.g: blocks that cannot be walked through)
outline The ray will take the shape of the block into account, only stopping if the ray has hit a face of a block.
visual The ray will only stop at blocks that aren't considered transparent. (e.g: blocks that aren't see-through)