Brightness
Provides the brightness level at a specific position.
Type ID: kaya:brightness
Info
The brightness value is calculated using the following formula: $(Brightness = AmbientLight + (1 - AmbientLight) * LightLevel \div (60 - 3 * LightLevel))$
Brightness values for the vanilla dimensions
Here's a table of light levels with their corresponding brightness values in each vanilla dimension:
| Light level | Brightness |
|---|---|
| $0$ | $0.0$ |
| $1$ | $0.017543859649122806$ |
| $2$ | $0.037037037037037035$ |
| $3$ | $0.058823529411764705$ |
| $4$ | $0.08333333333333333$ |
| $5$ | $0.1111111111111111$ |
| $6$ | $0.14285714285714285$ |
| $7$ | $0.1794871794871795$ |
| $8$ | $0.2222222222222222$ |
| $9$ | $0.2727272727272727$ |
| $10$ | $0.3333333333333333$ |
| $11$ | $0.4074074074074074$ |
| $12$ | $0.5$ |
| $13$ | $0.6190476190476191$ |
| $14$ | $0.7777777777777778$ |
| $15$ | $1.0$ |
| Light level | Brightness |
|---|---|
| $0$ | $0.1$ |
| $1$ | $0.11578947368421053$ |
| $2$ | $0.13333333333333333$ |
| $3$ | $0.15294117647058825$ |
| $4$ | $0.175$ |
| $5$ | $0.2$ |
| $6$ | $0.2285714285714286$ |
| $7$ | $0.26153846153846155$ |
| $8$ | $0.30000000000000004$ |
| $9$ | $0.34545454545454546$ |
| $10$ | $0.4$ |
| $11$ | $0.4666666666666667$ |
| $12$ | $0.55$ |
| $13$ | $0.6571428571428571$ |
| $14$ | $0.7999999999999999$ |
| $15$ | $1.0$ |
| Light level | Brightness |
|---|---|
| $0$ | $0.0$ |
| $1$ | $0.017543859649122806$ |
| $2$ | $0.037037037037037035$ |
| $3$ | $0.058823529411764705$ |
| $4$ | $0.08333333333333333$ |
| $5$ | $0.1111111111111111$ |
| $6$ | $0.14285714285714285$ |
| $7$ | $0.1794871794871795$ |
| $8$ | $0.2222222222222222$ |
| $9$ | $0.2727272727272727$ |
| $10$ | $0.3333333333333333$ |
| $11$ | $0.4074074074074074$ |
| $12$ | $0.5$ |
| $13$ | $0.6190476190476191$ |
| $14$ | $0.7777777777777778$ |
| $15$ | $1.0$ |
Format
| Field | Type | Default | Description |
|---|---|---|---|
position |
Vec3 Provider | The position to get the brightness from. |